Search found 178 matches

by Balkoth
Fri Aug 26, 2016 4:26 am
Forum: Support and Bug Reports
Topic: Question on Flamedeep:
Replies: 4
Views: 5982

Re: Question on Flamedeep:

Precisely.
by Balkoth
Thu Aug 25, 2016 9:57 pm
Forum: Support and Bug Reports
Topic: Question on Flamedeep:
Replies: 4
Views: 5982

Re: Question on Flamedeep:

There is no negative immunities for effects via forge , ... and I was wondering exactly what good protection from evil does You're immune to mind effecting spells from evil creatures, get a 2 Deflection AC bonus vs evil creatures, and get a 2 saving throw bonus vs evil creatures. It's actually real...
by Balkoth
Thu Aug 25, 2016 8:23 pm
Forum: Suggestions and Q&A
Topic: Mobs spamming special attacks
Replies: 14
Views: 14533

Re: Mobs spamming special attacks

The game wasn't designed for mobs to spam special attacks like that in that quantity. I've lost track of how many times this has happened now and for me, and I can't speak for others, but it's ruining my adventuring here. Yep. Problem remains that those areas always were designed for groups and as ...
by Balkoth
Wed Aug 24, 2016 9:28 pm
Forum: Suggestions and Q&A
Topic: Mobs spamming special attacks
Replies: 14
Views: 14533

Re: Mobs spamming special attacks

I've about had it with this....with no one else being on with me now most times, doing anything high level is just begging to have your time wasted with this type of stuff. This is not fun. This is why I stopped playing initially. Too much insta-gibbing (that also seemed patently unfair) and it too...
by Balkoth
Wed Aug 24, 2016 5:43 pm
Forum: Suggestions and Q&A
Topic: Mobs spamming special attacks
Replies: 14
Views: 14533

Re: Mobs spamming special attacks

Also, the "fail on a 1" was initiated long before there were "on-hit" properties on weapons given to 6+ bad guys and needing to make 6+ saves a round. Yep. It's what makes basilisks suicidal to attack in many modules. It's one thing to have a single basilisk which might get to use it's gaze 2-3 tim...
by Balkoth
Wed Aug 24, 2016 5:40 pm
Forum: Suggestions and Q&A
Topic: "merchants" guild?
Replies: 10
Views: 11315

Re: "merchants" guild?

BenevolentDevil wrote:And that, from an RP perspective , doesn't make sense why everyone is a master lock picker really.
Amen.
by Balkoth
Sun May 10, 2015 12:55 pm
Forum: Suggestions and Q&A
Topic: ( FIXED ) Refining the Forge
Replies: 19
Views: 16928

Re: Refining the Forge

A solution might be that I have a chat with Tarashon (in DK time :) ) about the technical possibilities, and then you can have a discussion about the specific balancing changes to be made. I don't really have much of an opinion about mechanics balancing in any case, I fit squarely into the Explorer...
by Balkoth
Sun May 10, 2015 12:53 pm
Forum: Suggestions and Q&A
Topic: Upping the XP From Higher Level Quests
Replies: 21
Views: 18929

Re: Upping the XP From Higher Level Quests

Feel free to explain the problems with the "spellstacking" :) 1, boring. 99% of the time you're going to have a specific spell level that's clearly the best (partly because of meta-magic feats) and thus you just stack nothing but that. 2, throws off the power curve. Instead of feeling you need to c...
by Balkoth
Fri May 08, 2015 9:35 am
Forum: Suggestions and Q&A
Topic: Upping the XP From Higher Level Quests
Replies: 21
Views: 18929

Re: Upping the XP From Higher Level Quests

On the other hand, as all end nodes can then be powered by the exact same script, that is a "trade-off" that I'm willing to make - I'll take maintainable code which takes a bit of extra time to set up, over a simpler spaghetti-like copy/pasted mess, any day :) This comes to mind: https://xkcd.com/1...
by Balkoth
Thu May 07, 2015 10:58 am
Forum: Suggestions and Q&A
Topic: Upping the XP From Higher Level Quests
Replies: 21
Views: 18929

Re: Upping the XP From Higher Level Quests

As the existing script uses the gold value difference of the item before and after enchanting, there isn't really any easy way of calculating a static cost of a specific enchantment. Especially since the enchantment to be added, including parameters, is encoded into a three letter code value, which...