Conversation is now warning to be level 20+ to start testing them and prices are changed to 50 gold for all ( for RP reasons ) and 1 cherrie.
A safety wall and portals in and out have been added to avoid random havoc wrecking illusions that Balkoth knows nothing about...
/tara
Search found 670 matches
- Wed Mar 04, 2015 6:46 pm
- Forum: Support and Bug Reports
- Topic: ( FIXED and EXPLAINED ) Illusionary Champions and 20 Gold
- Replies: 2
- Views: 3284
- Wed Mar 04, 2015 6:45 pm
- Forum: Support and Bug Reports
- Topic: ( FIXED ) The Saga of the Greengrove
- Replies: 2
- Views: 3461
Re: The Saga of the Greengrove
Dialog is fixed.
Area entrance in Gloomy Forest have been redone and a sign added.
Forge Tokens are now announced to be level 10 and scripts fixed so it IS level 10.
/tara
Area entrance in Gloomy Forest have been redone and a sign added.
Forge Tokens are now announced to be level 10 and scripts fixed so it IS level 10.
/tara
- Wed Mar 04, 2015 6:43 pm
- Forum: Support and Bug Reports
- Topic: (ONGOING) Random spelling errors
- Replies: 35
- Views: 32525
Re: (ONGOING) Random spelling errors
FIXED.
/tara
/tara
- Wed Mar 04, 2015 4:23 pm
- Forum: Support and Bug Reports
- Topic: (ONGOING) Random spelling errors
- Replies: 35
- Views: 32525
Re: (ONGOING) Random spelling errors
Well looking over it there is infact no typo's in it no !
Unfortunately the intire "Greengrove Saga" was initially made for a Danish server ( not mine just one I helped a tiny wee bit build for ) and so this description is....quite....danish... *cough* .
/tara
Unfortunately the intire "Greengrove Saga" was initially made for a Danish server ( not mine just one I helped a tiny wee bit build for ) and so this description is....quite....danish... *cough* .
/tara
- Wed Mar 04, 2015 4:19 pm
- Forum: Support and Bug Reports
- Topic: ( FIXED ) The Saga of the Greengrove
- Replies: 2
- Views: 3461
Re: The Saga of the Greengrove
Hahaha good storytelling there Balkoth :) And...arg... yes indeed wrong description and the worst part is that I actually remade it not too long ago and myself confused the names Greengrove with "The Druids Rest" or whatever i called it eons ago. Regardless I shall have the dialog fixed asap... And ...
- Wed Mar 04, 2015 6:47 am
- Forum: Support and Bug Reports
- Topic: ( ONGOING ) My experience so far.
- Replies: 35
- Views: 27538
Re: My experience so far.
Forgetokens is buyable but requires 5 Tukarian Cherries each ( + 150000 gold )
Having done all druidquests for cherrie seeds you get 5 trees which respawns cherries once an hour Real Life ( i believe , can check timer ).
/tara
Having done all druidquests for cherrie seeds you get 5 trees which respawns cherries once an hour Real Life ( i believe , can check timer ).
/tara
- Wed Mar 04, 2015 6:41 am
- Forum: Support and Bug Reports
- Topic: ( EXPLAINED ) Forge Counting Class Restriction as Properties
- Replies: 1
- Views: 2508
Re: Forge Counting Class Restriction as Properties
I know.
And also actually counted on it in item creation procedures. So we fx have some items findable for free, KNOWING that they cannot be upgraded or only abit, so giving those for free is ballanced by the fact that they cannot be further upgraded...
/tara
And also actually counted on it in item creation procedures. So we fx have some items findable for free, KNOWING that they cannot be upgraded or only abit, so giving those for free is ballanced by the fact that they cannot be further upgraded...
/tara
- Wed Mar 04, 2015 6:38 am
- Forum: Support and Bug Reports
- Topic: ( FIXED and EXPLAINED ) Illusionary Champions and 20 Gold
- Replies: 2
- Views: 3284
Re: Illusionary Champions and 20 Gold
Arg.... Wll Ill look into it today after Work, and yes the gold price perhaps isnt really interesting... Was here for RP reasons, ie, he chages for his services..
/tara
/tara
- Wed Mar 04, 2015 6:36 am
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Some Farm Stuff
- Replies: 4
- Views: 4520
Re: Some Farm Stuff
Its a mistake in its setting apearantly. Will check for other areas aswell..
/tara
/tara
- Mon Mar 02, 2015 12:45 am
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Some Forge Issues
- Replies: 3
- Views: 3931
Re: Some Forge Issues
The fault in 2d8 was due to script error case 4 instead of 14, same was with 2d6 case 3 instead of case 13. Some technical stuff I actually managed to figure out and fix, WOHOO a MIRACLE ( asuming it actually Works now lol ); na it should !
/tara
/tara