Search found 178 matches
- Wed Mar 25, 2015 1:12 am
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Mibutzz Ravagers
- Replies: 5
- Views: 5437
Re: ( FIXED ) Mibutzz Ravagers
Small correction: the math for the Wolfen -> Yeti run actually works out closer to 210k best case (rather than 240k) -- apparently the runs I used to judge initially had some good luck. Upon actually counting the creatures and running the math you get a smaller number.
- Tue Mar 24, 2015 9:47 pm
- Forum: Support and Bug Reports
- Topic: ( EXPLAINED ) Deep Talkash Hill
- Replies: 4
- Views: 4930
Re: Deep Talkash Hill
Some more concrete numbers... Time to kill a pack of six Knights: 33 seconds Time to kill the last boss: 210 seconds. So it took 6.36 times as long with the boss doing 2.7 times the damage of the entire pack for those whole 210 seconds. The boss is beatable...but I don't think it's remotely reasonab...
- Tue Mar 24, 2015 9:16 pm
- Forum: Support and Bug Reports
- Topic: ( EXPLAINED ) Deep Talkash Hill
- Replies: 4
- Views: 4930
( EXPLAINED ) Deep Talkash Hill
The Hawk Fiends and Hawk Knights drop gold on ground rather than inventory (and also both drop the same amount of gold). Final boss seems insane compared to rest of zone. Sleep-walked through the 41 AB Fiends and 45 AB Knights who hit me for 15-20 damage each (with the Tolmar armor that has 15 physi...
- Tue Mar 24, 2015 9:32 am
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Can't Finish The Forgotten Below
- Replies: 6
- Views: 5879
Re: Can't Finish The Forgotten Below
In realitet the front melet is only surposed to survive due to buffs and heals from the group sine if the were not nede the melet can solo everything him or her self... Well, buffs and heals are two entirely different things. You could have an environment where the melee needs buffs to survive at a...
- Tue Mar 24, 2015 1:07 am
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Cave of Darkness Issues
- Replies: 3
- Views: 4041
Re: Cave of Darkness Issues
That particular area is in need of a rogue for both Locks and traps. Good news! I managed to make it through! Opened the locks (needed a Lockpick for the final door) and forcibly disarmed the traps. Bad news! The boss at the end seems insane for his level -- 62 AB after the enemies surrounding him ...
- Tue Mar 24, 2015 12:06 am
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Deleting Kothan Orthio
- Replies: 1
- Views: 2831
( FIXED ) Deleting Kothan Orthio
Could you delete my level 5 Sorcerer Kothan Orthio? Want to start over to check the new quest system and other things (but I want the same name).
- Tue Mar 24, 2015 12:02 am
- Forum: Suggestions and Q&A
- Topic: ( FIXED ) Talkash Beetles and Water Spirits
- Replies: 6
- Views: 5952
Re: ( FIXED ) Talkash Beetles and Water Spirits
Will check this next time Nyan and I play (will probably be Wed, Thurs, or Fri).
- Tue Mar 24, 2015 12:01 am
- Forum: Suggestions and Q&A
- Topic: ( FIXED ) Add More (Blank) Helmets
- Replies: 8
- Views: 7211
Re: ( FIXED ) Add More (Blank) Helmets
Well first of isn't it rather expensive to change apearance on a tolmar helmet in the first place ? No, if I recall correctly it was charging me less than 10g. For example, my 2 Str/2 Con forged helmet would cost 23k from a vendor and I'm only being charged 1g to modify it...and the Tolmar helmet w...
- Mon Mar 23, 2015 11:39 pm
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Mibutzz Ravagers
- Replies: 5
- Views: 5437
Re: Mibutzz Ravagers
Way more spawns now, generelly tougher, and their fangs have had their value said to allmost nil, as together with gold drops these were allmost 500 gold per kill which is way too high. What are you trying to accomplish overall with this? I thought the general idea was that as you increased in leve...
- Mon Mar 23, 2015 7:32 pm
- Forum: Suggestions and Q&A
- Topic: ( FIXED ) Add More (Blank) Helmets
- Replies: 8
- Views: 7211
Re: ( FIXED ) Add More (Blank) Helmets
New problem: plot helms cannot be modified. So say you bought an Ice Visor from Tolmar and then used a Truthstone on it...you wouldn't be able to modify the helmet appearance any longer. Not that I would have any knowledge of this, of course.