Search found 119 matches
- Mon Nov 02, 2015 7:08 pm
- Forum: Suggestions and Q&A
- Topic: Expanding on Options:
- Replies: 9
- Views: 7950
Re: Expanding on Options:
Very nice write-up! A lot of interesting ideas here! I agree that HCR-rules (as well as similar "realism-enchancing" scripts) are often not really adding to the enjoyment of a server. "Do activity X every Y or be penalized" is not my idea of a fun game mechanic, as it involves no real choice, just i...
- Sat Oct 24, 2015 3:16 pm
- Forum: Suggestions and Q&A
- Topic: ( ANSWERED ) World lore and background?
- Replies: 5
- Views: 5442
Re: World lore and background?
But I shall manufacture a more specific and indept overview over the Inner Realms, and their original and second creation etc. Perhaps, the Legend of Alangara thread could be supplemented with additional information, about what this legend means for the arriving new inhabitants to the Inner Realms.
- Fri May 08, 2015 9:43 pm
- Forum: Suggestions and Q&A
- Topic: Upping the XP From Higher Level Quests
- Replies: 21
- Views: 18983
Re: Upping the XP From Higher Level Quests
I actually have concerns about people being able to stack their best spell slot(s) overall, though, and it's something I had hoped to discuss. It is definitely possible to count the number of existing bonus spell slots echantments of a specific class/level combination, so it should be possible to r...
- Fri May 08, 2015 5:47 pm
- Forum: Suggestions and Q&A
- Topic: Upping the XP From Higher Level Quests
- Replies: 21
- Views: 18983
Re: Upping the XP From Higher Level Quests
This comes to mind: https://xkcd.com/1205/ And this: https://xkcd.com/974/ Keep in mind that, unless things are drastically changed from the stuff I listed, most of that system is completely irrelevant -- you don't need a whole spectrum from 1 to 5 or whatever for enchantment power to weapon/AC/sav...
- Thu May 07, 2015 4:57 pm
- Forum: Suggestions and Q&A
- Topic: ( FIXED ) Refining the Forge
- Replies: 19
- Views: 16975
Re: Refining the Forge
Ah, that's understandable. A solution might be that I have a chat with Tarashon (in DK time :) ) about the technical possibilities, and then you can have a discussion about the specific balancing changes to be made. I don't really have much of an opinion about mechanics balancing in any case, I fit ...
- Thu May 07, 2015 4:45 pm
- Forum: Suggestions and Q&A
- Topic: Upping the XP From Higher Level Quests
- Replies: 21
- Views: 18983
Re: Upping the XP From Higher Level Quests
As the existing script uses the gold value difference of the item before and after enchanting, there isn't really any easy way of calculating a static cost of a specific enchantment. Especially since the enchantment to be added, including parameters, is encoded into a three letter code value, which...
- Wed May 06, 2015 4:52 pm
- Forum: Suggestions and Q&A
- Topic: ( FIXED ) Refining the Forge
- Replies: 19
- Views: 16975
Re: Refining the Forge
I'm usually available between 19:00 - 20:00 CEST on weekdays.
- Mon May 04, 2015 9:57 pm
- Forum: Suggestions and Q&A
- Topic: ( FIXED ) Refining the Forge
- Replies: 19
- Views: 16975
Progress report
After having spent some time on analyzing the forge scripts (creating three pages of code/decode tables in the process), I now have a working prototype for charging a static cost :) So far, I've seeded it with the example values Balkoth mentioned above. Right now, the modified script always charges ...
- Mon May 04, 2015 9:41 pm
- Forum: Suggestions and Q&A
- Topic: Upping the XP From Higher Level Quests
- Replies: 21
- Views: 18983
Re: Upping the XP From Higher Level Quests
On that note, I've been looking into the structure of the current forge scripts, and they are a bit of a mess - at least with regards to changing the enchanting cost. I figured as much, hence why I proposed to eliminate that altogether and just make it static scaled costs. As the existing script us...
- Wed Apr 22, 2015 6:01 pm
- Forum: Suggestions and Q&A
- Topic: Suggest having a way to put a Custom Name and Description to your items
- Replies: 7
- Views: 6841
Re: Suggest having a way to put a Custom Name and Description to your items
Both of those methods are extremely complicated and I have thus far been unable to locate any publicly distributed code for either of them (which would thus be usable by me or anyone else within our own NWN modules). Though I can grasp these processes as a matter of principle, as a non-programmer t...