Search found 119 matches

by Somnium
Sun Apr 19, 2015 5:16 am
Forum: Suggestions and Q&A
Topic: Upping the XP From Higher Level Quests
Replies: 21
Views: 18874

Re: Upping the XP From Higher Level Quests

As for now however in terms of your gear we need to decide on some changes to our main source of gear, being the magical forge under arons Wonders, and the way this is designed will influence characterts options to single and or Group play alot since gear really sets the limits in this game... On t...
by Somnium
Thu Mar 26, 2015 5:47 am
Forum: Support and Bug Reports
Topic: Moviana's Calculations
Replies: 8
Views: 7346

Re: Moviana's Calculations

Ah, I did not realize that Moviana is still using one of the old semi-autogenerated/hand-edited item-scripts, instead of the quest-script system.

The above scripts should be deleted, and the quest system should be used instead (it has an option for unlimited exchanges) :)
by Somnium
Fri Mar 20, 2015 8:15 pm
Forum: Support and Bug Reports
Topic: (FIXED) Blank Journals
Replies: 3
Views: 3954

Re: (FIX READY) Blank Journals

Hmm, journal entries for quests were not intended to be active yet. Fix has been delivered :)
by Somnium
Wed Mar 18, 2015 9:09 pm
Forum: Support and Bug Reports
Topic: (IN PROGRESS) Stat Oddities
Replies: 7
Views: 6456

Re: (IN PROGRESS) Stat Oddities

What specific class bonus are you referring to? Hmm, I could have sworn that Weapon Masters got a natural ability bonus at some point (i.e. DM-granted), both as compensation for the many crit-immune monsters (as for the rogue-bonus), and in order to enhance WM in a specific role, but checking the c...
by Somnium
Tue Mar 17, 2015 7:51 pm
Forum: Suggestions and Q&A
Topic: ( FIXED ) Refining the Forge
Replies: 19
Views: 16892

Re: Refining the Forge

The original forge script was a 3rd party script, which was incorporated into Alangara in a slightly modified form. So a lot of the "idiosyncrasies" of the script owes to the fact, that it was not 100% tailor-made to our needs. For instance, the entire cost formula is heavily based on the standard N...
by Somnium
Tue Mar 17, 2015 7:44 pm
Forum: Support and Bug Reports
Topic: (IN PROGRESS) Stat Oddities
Replies: 7
Views: 6456

Re: (IN PROGRESS) Stat Oddities

1) Thank you, that is a remnant from back when WM didn't get a specific class bonus. It will be fixed prompty, only Assassin levels and Harper levels are supposed to "boost" the rogue level count with regards to the rogue power. 2) The boost effect is permanent, in the sense that it should persist u...
by Somnium
Fri Mar 13, 2015 3:58 pm
Forum: Support and Bug Reports
Topic: ( FIXED ) Summons Don't Follow
Replies: 22
Views: 18242

Re: ( IN PROGRESS ) Summons Don't Follow

Sure: // Local area transition script. // Created by Somnium in 2015 for the Alangara server. // This area-transition script teleports both the entering PC and any // followers he might have, to a destination waypoint. // Usage: // 1) Put this script on an area transition trigger (onEnter event). //...
by Somnium
Wed Mar 11, 2015 5:19 am
Forum: Support and Bug Reports
Topic: ( FIXED ) Summons Don't Follow
Replies: 22
Views: 18242

Re: ( IN PROGRESS ) Summons Don't Follow

Hmm - that's odd, I have tested it with Wizard familiar and the badger summoned by Monster Summoning 1, and it worked for both. When I click on the transition, the PC moves to the transition, and is then ported to the waypoint, and the familiar and summon appears right beside him. I also tested that...
by Somnium
Tue Mar 10, 2015 4:25 pm
Forum: Support and Bug Reports
Topic: ( FIXED ) Summons Don't Follow
Replies: 22
Views: 18242

Re: ( IN PROGRESS ) Summons Don't Follow

I have mailed you my test module. You should be able to see exactly how to set up the transition in that :)
by Somnium
Tue Mar 10, 2015 4:47 am
Forum: Support and Bug Reports
Topic: ( FIXED ) Summons Don't Follow
Replies: 22
Views: 18242

Re: ( IN PROGRESS ) Summons Don't Follow

Did you set the "toolset destination" of the failing transition to "no transition"?