Search found 119 matches
- Mon Mar 09, 2015 3:14 pm
- Forum: Support and Bug Reports
- Topic: ( FIXED ) Summons Don't Follow
- Replies: 22
- Views: 18242
Re: (IN PROGRESS) Summons Don't Follow
As Balkoth mentioned, this shouldn't be too difficult to implement
- Mon Mar 09, 2015 3:12 pm
- Forum: Suggestions and Q&A
- Topic: Hide Your Valuables (In Chests!)
- Replies: 3
- Views: 3983
Re: Hide Your Valuables (In Chests!)
I suppose one way of rethinking this would be to implement a lootscript of our own - ie tweak our deathscript to such a point where certain Things like these potions have a small chance of dropping but the chests get DC depending on their area. That way the high PL you have the more area you can ge...
- Sat Feb 28, 2015 10:13 pm
- Forum: Support and Bug Reports
- Topic: ( ONGOING ) My experience so far.
- Replies: 35
- Views: 27472
Re: My experience so far.
I agree with Tarashon. For general impressions/observations, it is fine to have these in a single post/thread. For specific bugs and suggestions, it would help us to have these in separate threads, so that we can track and mark these issues separately as we fix them
- Sat Feb 28, 2015 8:49 pm
- Forum: Support and Bug Reports
- Topic: ( ONGOING ) Crazy workload upgrade :)
- Replies: 6
- Views: 6038
Re: Crazy workload upgrade :)
The new loot script is data driven, and supports a "percentage" drop chance, so we have the capability for "extra" low-chance drops already :) The issue above is due to "unexpected" extra drops, which is probably due to extra items in the creature inventory or custom spawn scripts which are not yet ...
- Fri Feb 27, 2015 6:42 am
- Forum: Suggestions and Q&A
- Topic: (IN PROGRESS) Party reward script
- Replies: 5
- Views: 5329
Re: Need this script ASAP
This part confuses me, though -- yeah, something like GetItemPossessedBy is basically looping through player items and if players are carrying a ton of items it could potentially cause issues (you'd need a LOT of items, though), but how are you planning on removing the quest item from players WITHO...
- Thu Feb 26, 2015 8:07 pm
- Forum: Suggestions and Q&A
- Topic: (IN PROGRESS) Party reward script
- Replies: 5
- Views: 5329
Re: Need this script ASAP
I suggest a variant, where we give out the quest item to the entire party - then I won't have to rework the entire quest script framework I'll catch you on Skype.
- Wed Feb 25, 2015 5:22 pm
- Forum: Support and Bug Reports
- Topic: (FIXED) Can't Enter Forge With Forge Tokens
- Replies: 5
- Views: 5460
Re: Can't Enter Forge With Forge Tokens
Thank you for the verification
- Tue Feb 24, 2015 9:34 pm
- Forum: Suggestions and Q&A
- Topic: (DONE) Minion Control System
- Replies: 12
- Views: 11611
Re: Minion Control System
The fix has been delivered to Tarashon, and should be up soon. Please note: When logging in with an existing character, the old PC skin will be deleted. Please relog immediately after this, in order to get the new skin (which has the new player tool). The Minion Control System is tied to the Player ...
- Tue Feb 24, 2015 9:26 pm
- Forum: Suggestions and Q&A
- Topic: (DONE) Minion Control System
- Replies: 12
- Views: 11611
Re: Minion Control System
The main issue I know of is the fact that feats always have infinite uses if given via scripting rather than leveling up (which wouldn't matter here). What seems to be the problem? Long story short: Removing all properties from the skin, and then re-adding similar properties to the skin, in the sam...
- Mon Feb 23, 2015 9:07 pm
- Forum: Suggestions and Q&A
- Topic: (DONE) Minion Control System
- Replies: 12
- Views: 11611
Re: Minion Control System
Hmm, it seems that NWScript has some issues with applying/changing the feat item property on the fly. Working on a workaround...