Search found 119 matches
- Wed Jun 29, 2016 8:02 pm
- Forum: Suggestions and Q&A
- Topic: A re-look at class banns
- Replies: 29
- Views: 25655
Re: A re-look at class banns
That's also the file I sent you, great
- Wed Jun 29, 2016 5:44 pm
- Forum: Suggestions and Q&A
- Topic: A re-look at class banns
- Replies: 29
- Views: 25655
Re: A re-look at class banns
I've sent you another file, try that instead
- Wed Jun 29, 2016 9:29 am
- Forum: Suggestions and Q&A
- Topic: A re-look at class banns
- Replies: 29
- Views: 25655
Re: A re-look at class banns
Hi Tara,
I've emailed you a file that you can test, that should disable the Monk speed bonus. So try it, and see if it works
I've emailed you a file that you can test, that should disable the Monk speed bonus. So try it, and see if it works
- Mon Jun 20, 2016 8:43 pm
- Forum: Suggestions and Q&A
- Topic: My thoughts on the features that I am currently working on
- Replies: 8
- Views: 7316
Progress report
Work on the core systems for NPC-driven guilds is progressing nicely, albeit slowly (since I only have weekends to work on the system). I ended up having to redo large parts of the scripting systems that save information between server sessions, but I am finally approaching the point where I can sta...
- Sun Jun 05, 2016 5:18 am
- Forum: Suggestions and Q&A
- Topic: My thoughts on the features that I am currently working on
- Replies: 8
- Views: 7316
Re: My thoughts on the features that I am currently working on
The "fully functional guild structure" that Tara refers to, is the "old" player-driven guild system (i.e. for certain factions, there are already mechanics in place that supports "ranks" and player guild association). The new system I'm currently working on, and have described in the above, is diffe...
- Fri Jun 03, 2016 9:57 pm
- Forum: Suggestions and Q&A
- Topic: My thoughts on the features that I am currently working on
- Replies: 8
- Views: 7316
Re: My thoughts on the features that I am currently working on
Well, first of all, as a bit of OOC information, the good Merlon Gerai does not know all that is to know about the Aidbringers :) While all three Ainun are technically answerable to their Ainun leader, and ultimately to the High Organizer, in practice, only the Aran Einun (the "military" branch) are...
- Sun May 29, 2016 8:00 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 5
- Views: 7726
Changelog: 28.05.2016
Changelog: 28.05.2016: New content: Continued the preparations for the first "NPC-driven" guild features (as outlined in my post in the "Suggestions and Q&A" forum). The first guild to implement these new features, will be the "Aidbringers" guild (a good-aligned guild, based in Xymoria). More info ...
- Thu May 26, 2016 9:42 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 5
- Views: 7726
Changelog 26.05.2016
Changelog: 26.05.2016:
New content:
New content:
- Worked a bit more on upcoming features - I've elaborated on these in a topic in the suggestions forum, so that you can comment on these.
- Fixed additional spelling errors, and updated a lot of ingame lore text - work is still ongoing
- Thu May 26, 2016 9:38 pm
- Forum: Suggestions and Q&A
- Topic: My thoughts on the features that I am currently working on
- Replies: 8
- Views: 7316
My thoughts on the features that I am currently working on
I think that one of the central themes at the core of Alangara, has always been the concept of "self improvement". And I believe, that this theme can be most strongly seen in the game mechanics design of Alangara. Your character will grow considerably in strength and available equipment over time (e...
- Tue May 24, 2016 9:02 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 5
- Views: 7726
Changelog: 24.05.2016
Changelog: 24.05.2016: New content: Made some groundwork for an upcoming feature addition - more information about this, will be posted on the forum later on. Bug fixes: Fixed a bug that could cause names and descriptions to "jumble around". Fixed and added additional text - work is still ongoing