Search found 48 matches

by Warchief
Fri Feb 05, 2016 12:00 am
Forum: Suggestions and Q&A
Topic: AoE spells affecting summons
Replies: 12
Views: 10365

Re: AoE spells affecting summons

Well it has been proven before that I have seen AoE spells not affect other players in the party, just the caster and his/her summons. Only one currently getting penalized this way is the caster and not the group. Rose can confirm this as I just brought on my wizard and threw a fireball at her... th...
by Warchief
Thu Feb 04, 2016 5:59 pm
Forum: Suggestions and Q&A
Topic: AoE spells affecting summons
Replies: 12
Views: 10365

AoE spells affecting summons

Not sure if this was intentional or not or the reasons behind it but it would seem that casting AoE spells as a mage blows up your pets just as well as they blow up the monsters and I also believe if you cast them too close to yourself they blow you up too. This makes playing a mage extremely danger...
by Warchief
Mon Feb 01, 2016 9:50 pm
Forum: Suggestions and Q&A
Topic: Evelyn's Archery upgradet...
Replies: 7
Views: 6292

Re: Evelyn's Archery upgradet...

Arrows have the proper damage both on the arrows themselves and in combat. Thanks tara.
by Warchief
Mon Feb 01, 2016 6:54 am
Forum: Suggestions and Q&A
Topic: Evelyn's Archery upgradet...
Replies: 7
Views: 6292

Re: Evelyn's Archery upgradet...

I will give them a test after some sleep and likely after work and let you know if they work and have been fixed thanks.
by Warchief
Mon Feb 01, 2016 6:18 am
Forum: Suggestions and Q&A
Topic: Evelyn's Archery upgradet...
Replies: 7
Views: 6292

Re: Evelyn's Archery upgradet...

Upon testing the level 5 arrows... the actual arrows summoned do the following: Slowers: 2d12 Fire 2d12 Electrical 2d12 Piercing On Hit: Slow Level 26 Stoners: 5d6 Fire 5d6 Electrical 10 Piercing On Hit: Flesh to Stone Level 10 Upon checking the combat logs after firing off a full stack of the stone...
by Warchief
Sat Jan 30, 2016 4:03 pm
Forum: Support and Bug Reports
Topic: Spells to fix for Rose, so they target both wielded weapons.
Replies: 49
Views: 40097

Re: Spells to fix for Rose, so they target both wielded weapons.

Rose checked last night and it does not function.
by Warchief
Wed Jan 27, 2016 5:57 pm
Forum: Suggestions and Q&A
Topic: Divine Feat suggestion
Replies: 26
Views: 20295

Re: Divine Feat suggestion

Cool! Looks good on paper but might be a while before I can test in game. I made Dante to be a Paladin/CoT but also to adventure with Gabriella. I think Gabriella still needs fixing if I remember correctly so will have to see what Rose would like to do since we have also been playing silly fun chara...
by Warchief
Wed Jan 27, 2016 2:56 am
Forum: Suggestions and Q&A
Topic: Divine Feat suggestion
Replies: 26
Views: 20295

Re: Divine Feat suggestion

One more thing I forgot about divine feats is the Divine Wrath feat from Champion of Torm class which also has a duration of rounds based on charisma modifier. I did post about this before but must have missed it when implementing the other divine feat changes. It is currently only 1 use per rest a...
by Warchief
Mon Jan 25, 2016 9:08 pm
Forum: Suggestions and Q&A
Topic: Knockdown Immunity
Replies: 9
Views: 8094

Re: Knockdown Immunity

Confirmed that the potions are indeed in the rogue shop and in chests. My archer looted one last night before I went to bed in a chest and visited the rogue shop. Maybe while the server is down you can add in a stack of 10 to the shop like the rest in case players want to stock up without having to ...
by Warchief
Sun Jan 24, 2016 8:12 pm
Forum: Support and Bug Reports
Topic: Mighty Rage issue
Replies: 10
Views: 9536

Re: Mighty Rage issue

Also the +4 to str and con doesnt seem to help the magic damage and regen which is the main issue. Apparently it only looks at con modifier before the rage is applied and not the adjusted con modifier.