( FIXED ) Summons Don't Follow

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Balkoth
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Joined: Mon Feb 23, 2015 1:55 pm

( FIXED ) Summons Don't Follow

Post by Balkoth » Sun Mar 08, 2015 5:30 am

Haven't really been testing for it in general, but the Yeti area in the winter zones has a bridge where your summon doesn't follow you when you "teleport" across. Kind of a problem.

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tarashon
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Re: Summons Don't Follow

Post by tarashon » Sun Mar 08, 2015 9:49 am

Howdy :)

Nothing to do about it to my knowledge. Thats just how the standard nwn functions in areatransitions and portals not actually shifting area. The problem however is limited to a very few select places where that bridge and the area transitions inside New Iceport are amongst those.

/tara

Balkoth
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Re: ( special case . explained ) Summons Don't Follow

Post by Balkoth » Sun Mar 08, 2015 7:57 pm

Well, could create one new script (which would apply to all of these cases) and use that for the teleportation (and thus manually move the entire party including familiars/summons).

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tarashon
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Re: ( special case . explained ) Summons Don't Follow

Post by tarashon » Sun Mar 08, 2015 9:59 pm

Sounds interesting :)

However it will have to wait to Seeker is back and takes a look at these isues, as he has allready implemented special teleport scripts for the server; since we have highlevel areas that disallows teleport etc.

/tara

Balkoth
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Re: ( special case . explained ) Summons Don't Follow

Post by Balkoth » Sun Mar 08, 2015 10:12 pm

Fair enough. I mean, it seems it would be one of two cases:

1, those sections use the default transition and thus using a custom script would be simple

2, those sections use a scripted transition...and thus adding a few lines to the code would be simple.

Will wait and see.

Spe
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Joined: Sat Feb 28, 2015 10:56 am

Re: ( special case . explained ) Summons Don't Follow

Post by Spe » Mon Mar 09, 2015 12:58 am

This has happened to me in at least 3 occasions I have found. New Iceport portals, the dungeon in orc hills before the final encounter and the golem chessboard encounter in the goblin stronghold. Very annoying if your a summon based class.

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tarashon
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Re: ( special case . explained ) Summons Don't Follow

Post by tarashon » Mon Mar 09, 2015 6:32 am

Ah yes, I had forgot about those last two areas Spe...

Well we ARE looking into it and it will be solved one way or the other :)

/tara

Somnium
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Re: (IN PROGRESS) Summons Don't Follow

Post by Somnium » Mon Mar 09, 2015 3:14 pm

As Balkoth mentioned, this shouldn't be too difficult to implement :)
Somnium (a.k.a. Seeker)

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tarashon
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Re: (IN PROGRESS) Summons Don't Follow

Post by tarashon » Mon Mar 09, 2015 8:51 pm

The transitions in mention have all been fixed, when I reset the server later tonite ( fixing other stuff also ).

Be sure to mention in this thread if other problems occur somewhere and I shall fix it ASAP.

/tara

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tarashon
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Re: ( IN PROGRESS ) Summons Don't Follow

Post by tarashon » Mon Mar 09, 2015 10:20 pm

Sigh ends up mentioning more myself.

Not sure what it is Seeker but I tried to test in New Iceport with my valkyrie muse and the one transition i managed to get her to come along back N forth but the other one she would not. Any ideas ?

And I myself could use them so it was not a fault in the variables or so...

/tara

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