(DONE) Minion Control System

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Balkoth
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(DONE) Minion Control System

Post by Balkoth » Mon Feb 23, 2015 1:57 pm

Tarashon asked me to post this here: http://neverwintervault.org/project/nwn ... on-control

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tarashon
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Re: Minion Control System

Post by tarashon » Mon Feb 23, 2015 2:55 pm

Howdy :)

Thanks for linking this. Please Seeker if you can have a look at it at see if it causes problems with existing stuff etc. If not i suggest we make a small token to be used from a hotbar and gives it to all players on login asuming that we can make this Works for all summons / henchmen of a given player. The reason all should have it is obviously that we hve severel special summons for none casters even so... and the mercenaries aswell...

/tara

Somnium
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Re: Minion Control System

Post by Somnium » Mon Feb 23, 2015 6:05 pm

@Tara, I've emailed you a prototype for you to test out :)
Somnium (a.k.a. Seeker)

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tarashon
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Re: Minion Control System

Post by tarashon » Mon Feb 23, 2015 6:12 pm

Excellent. i'll integrate it A.S.A.P :)

/tara

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tarashon
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Re: Minion Control System

Post by tarashon » Mon Feb 23, 2015 6:39 pm

Seemes to not be working atm, check mail pls :)

/tara

Somnium
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Re: Minion Control System

Post by Somnium » Mon Feb 23, 2015 9:07 pm

Hmm, it seems that NWScript has some issues with applying/changing the feat item property on the fly. Working on a workaround...
Somnium (a.k.a. Seeker)

Balkoth
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Joined: Mon Feb 23, 2015 1:55 pm

Re: Minion Control System

Post by Balkoth » Tue Feb 24, 2015 7:13 am

The main issue I know of is the fact that feats always have infinite uses if given via scripting rather than leveling up (which wouldn't matter here). What seems to be the problem?

Somnium
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Re: Minion Control System

Post by Somnium » Tue Feb 24, 2015 9:26 pm

Balkoth wrote:The main issue I know of is the fact that feats always have infinite uses if given via scripting rather than leveling up (which wouldn't matter here). What seems to be the problem?
Long story short:
Removing all properties from the skin, and then re-adding similar properties to the skin, in the same script, has a buggy behaviour. I made a workaround for that.

Thanks for sharing! :)
Somnium (a.k.a. Seeker)

Somnium
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Re: Minion Control System

Post by Somnium » Tue Feb 24, 2015 9:34 pm

The fix has been delivered to Tarashon, and should be up soon.

Please note: When logging in with an existing character, the old PC skin will be deleted. Please relog immediately after this, in order to get the new skin (which has the new player tool).

The Minion Control System is tied to the Player Tool 01. Using the tool on a location or a neutral creature, will order your minions to go to that location. Using the tool on an enemy will order your minions to attack that enemy.
Somnium (a.k.a. Seeker)

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tarashon
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Re: Minion Control System

Post by tarashon » Tue Feb 24, 2015 11:17 pm

The minion control system WORKS, is in play and is... AWESOME !!!!

And when I say awesome I mean in like ""how the heck could one even use ones minions before this" kinda awesome !

Thanks alot for this suggestion and link MagicalMaster, and as always thanks to Seeker for making all the needed techstuff for it to Work with the module :)

Did I mention it's AWESOME ?

/tara

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