It is with great joy I can announce this amazing update that will surely turn around the Inner Realms - in a cool way
![Smile :)](./images/smilies/icon_e_smile.gif)
Dispell spelltypes have been updated so they don't target all creatures spells ( more or less ) but instead work as intended and target individually. Now this may not sound of much but what it can mean, after gametesting, is that mobs can start using dispells making buffing something less stable now, when fighting caster types anyways...
Territorial cold-damage implemented: only area so far is terror ice barrier, but more will follow for special stuff. Will be used sparsely though since it also prevents sleep in the area.. very cool
![Smile :)](./images/smilies/icon_e_smile.gif)
RP wise some merchants - later on all - will now ask people to remove their specific weapon before they can shop. Also for RP you can now talk to the pianist in Heroes Rest altering the music...
Lots of skyboxes have been changed fore better atmosphere, primarely forests and the Frozen Lands but also others.
Death XP loss is now half'ed, and raise and res now also gives half back of what they did before...
and finally...all the fuss !
INTRODUCING "TOUCHED" !
As the Inner Realms allows mighty adventurers to become Reborns so does it alter certain monsters and creatures. Henceforth all encounters except the first lowlevel ones may spawn "Touched" creatures, stronger and deadlier than their relatives. These creatures are infact named "Touched normalname" and glows - and are simply freakin awesome !
They also drop a fair amount of gold compared to their level.
This should make travels and encounters all the more interesting, especially in conjunction with out new AI, simply taking the adventures and perils of the Inner Realms to new hights
![Smile :)](./images/smilies/icon_e_smile.gif)
ENJOY !
/tara