Races, classes and character build rules.

Server features, server rules and NWN changes.
Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Dwarven Defender

Post by Somnium » Thu Jan 15, 2015 6:21 am

There are currently no changes to this class on Alangara.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Fighter

Post by Somnium » Thu Jan 15, 2015 6:21 am

Special features:
  • Fighters of level 25+ have access to buy powerful weapons in the Dwarven Halls. These weapons can be used by the character, as long as he hasn't multiclassed to any classes besides the following: Barbarian, Fighter, Paladin, Ranger and Weapon Master.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Harper Scout

Post by Somnium » Thu Jan 15, 2015 6:22 am

There are currently no changes to this class on Alangara.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Monk

Post by Somnium » Thu Jan 15, 2015 6:22 am

The Monk class may be taken, but does not gain the Monk Speed feat (if you play a Monk, you must download and install the custom files)

*****

Uniqe "monk power".

Automatically gained at level 1 and grants the monk to-hit and magical damage bonusses depending on level. These levels adds up for following classes...

Monk.
Rogue.
Assasin.
Shadowdancer.
Harper Scout.

01 to 10 = +5
11 to 20 = +10
21 to 30 = +15
31 to 40 = +20

Observe this power will actually aid the monk barehanded or using weapons including ranged ones.

"wholeness of body" feat is completely changed and far more powerful. check spell chances section under feats.

*****

"Kama Oil"

Monks automatically gain a small item called "kama oil". This item when activated grants both wielded weapons the KEEN item property for 24 hours or until rest. As written on the item it is ONLY allowed to use this keen on kamas. With critrange 20, and damage modifier *2 and only one damagepower in the magical forge due to being small, it seemed fair to "upgrade the kama" a bit.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Paladin

Post by Somnium » Thu Jan 15, 2015 6:23 am

Special features:
  • Paladins of level 25+ have access to buy powerful weapons in the Dwarven Halls. These weapons can be used by the character, as long as he hasn't multiclassed to any classes besides the following: Barbarian, Fighter, Paladin, Ranger and Weapon Master.
  • Check spell changes section under feats.
Special restrictions:
  • Horses are not implemented in Alangara.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Pale Master

Post by Somnium » Thu Jan 15, 2015 6:24 am

This prestige class cannot be taken on Alangara.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Purple Dragon Knight

Post by Somnium » Thu Jan 15, 2015 6:24 am

There are currently no changes to this class on Alangara.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Ranger

Post by Somnium » Thu Jan 15, 2015 6:25 am

Rangers in Alangara are a great alternative to the Fighter class, with a strong focus on ranged attacks compared to their Fighter counterparts.

Special features:
  • Rangers of level 25+ have access to buy powerful weapons in the Dwarven Halls. These weapons can be used by the character, as long as he hasn't multiclassed to any classes besides the following: Barbarian, Fighter, Paladin, Ranger and Weapon Master.
  • The following animal companions have been improved significantly (be certain to choose one of these when choosing your animal companion):
    • Panther : significantly increased damage output.
    • Direwolf : a balance between damage output and survivability.
    • Bear : Significantly increased survivability.
      Note that rangers companions are same level as the druid counterpart so the rangers companions starts at the same level as the ranger when he gets them.
    • Rangers also have access to powerful "summon arrow" items from Evelyn's archery in Castle Balder City District.
  • Rangers casting summon II to IV will get versions corresponding to a mage on that level and the IV grows all the way into an epic ranger only "Summoned Animental Lord". Also note that all summon I to IX are heavely modified and improved including 24 hours duration.
  • Observe our special power "playertool I", which can be found in your radial menu under your class. activating it and clicking on ground will command all your ascosiated creatures to move to said spot and stay for around 10 seconds. activating it and clicking on hostile creatures will command them to attack said creature.
  • Check spell changes.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Red Dragon Disciple

Post by Somnium » Thu Jan 15, 2015 6:25 am

The dragonbreath power is massively upgraded.

Somnium
Site Admin
Posts: 173
Joined: Sat Jan 10, 2015 5:34 pm

Rogue

Post by Somnium » Thu Jan 15, 2015 6:26 am

Special features:

Uniqe "Rogue power".

Automatically gained at level 1 and grants the monk to-hit and magical damage bonusses depending on level. These levels adds up for following classes...

Rogue.
monk.
Assasin.
Shadowdancer.
Harper Scout.

01 to 10 = +5
11 to 20 = +10
21 to 30 = +15
31 to 40 = +20

Observe this power will actually aid the Rogue barehanded or using weapons including ranged ones.

*****

Special restrictions:
  • The Pick Pockets skill is not permitted in Alangara.
Somnium (a.k.a. Seeker)

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