Had a blast today with various deaths but also good rescue missions etc.
It appears to me that the new "Touched" state of certain mobs adds a lot of fun and challenge / uncertainty to the game zones - all for the better in my opinion having play tested them both single player and in 3man group tonight.
The combination of "spearheads" in the monster groups ( 1 in 10 app ), and lower death toll combined with the new PC Scrying device makes for great fun. Sure chances of dying are slightly higher with the "Touched" around but death toll is only halved now. And having the option to port back to the dead party member and res/battle off/continue the adventure really made it a lot more fun. No more complete coming to an halt and I for one surely enjoyed it. And several times we saw how those "touched" can be game changing experienced when appearing in the wrong places as the wrong mob. I find it really awesome

How do you guys find it, and should we try to expand on the whole concept, fx making a 10or20% chance that the "Touched" is indeed not a normal "Touched" but perhaps a "Planes Touched", even more powerful.Iff we can get Seeker in on this we might also have like MINIMUM % chance of extra special summoned mobs have completely special stuff. could include forge tokens, special healing potions and perhaps even "tokens of +1 to a stat", but i am talking ULTRA rare stuff here, but I'm kind of falling in love with the idea of the CHANCE to be there...
( Basically adding an new loot table to the "on_enter" script currently used on encounter spawn and checking for it and adding the item(s) to the creature )
What is YOUR opinion on this ??
PS.
And how do you find the changes now ? - cool...too hard...too weak... whatever ?
/tara